Search found 23 matches

by Rustifer
Thu Mar 07, 2024 1:45 pm
Forum: New features
Topic: Turning module
Replies: 81
Views: 222153

Re: Turning module

The lead in/out addresses that issue nicely, thanks.

:P
by Rustifer
Fri Feb 23, 2024 2:12 pm
Forum: New features
Topic: Turning module
Replies: 81
Views: 222153

Re: Turning module

Attempting a G0 while the tool is currently "under" the material.
An exaggerated view .....
Maybe G1 out the depth of the cut to clear the material, then G0.
G00 collision.jpg
G00 collision.jpg (53.24 KiB) Viewed 2182 times
by Rustifer
Fri Feb 23, 2024 2:00 pm
Forum: New features
Topic: Turning module
Replies: 81
Views: 222153

Re: Turning module

The rapid collision warning is a tricky one to fix. The tool paths are fine. If you zoom in on the collision area and simulate the cut at very low speed you can see it is fine. The problem is in the way simulation works. It works in discrete steps (roughly 30 steps/second). The amount the tool move...
by Rustifer
Thu Feb 22, 2024 10:12 pm
Forum: New features
Topic: Turning module
Replies: 81
Views: 222153

Re: Turning module

OK, 1 more. I'm getting ready to buy the lic and cut some actual parts. But can't get past this collision detail. Not sure how to get around it as I've configured the tool many ways to allow sufficient clearance ... ( I think). Looks like it might want to rapid to the clearance X through the relief ...
by Rustifer
Thu Feb 22, 2024 9:00 pm
Forum: New features
Topic: Turning module
Replies: 81
Views: 222153

Re: Turning module

It's starting the path 1 tool radius in from the start point and ending 1 tool radius before the end point. Looking at the code I specifically offset the start and end points but now I have no idea why I did it! Looks like the Start and End Points are only in reference to the Z axis, but needs to a...
by Rustifer
Thu Feb 22, 2024 6:52 pm
Forum: New features
Topic: Turning module
Replies: 81
Views: 222153

Re: Turning module

.... meant to include the .job for the previous post.
Thought maybe Tip Tan or Tip Center would make a difference, didn't seem to.
Thanks
by Rustifer
Thu Feb 22, 2024 6:25 pm
Forum: New features
Topic: Turning module
Replies: 81
Views: 222153

Re: Turning module

Changing the tool post angle in the Turret tab also has a strange effect on the toolpath. It actually cuts closer to the profile than the (my) graphics show, but you can watch the Z DRO as it certainly does in fact cut a shallow taper to that face. Changing the angle to a negative value shows a bett...
by Rustifer
Thu Feb 22, 2024 4:05 pm
Forum: New features
Topic: Turning module
Replies: 81
Views: 222153

Re: Turning module

That works well now, thank you for the (as always) concise explanation ! And thanks very much for the trial license. Another question for you : In the attached, a tool with a defined tip rad. of .015" will not attempt to cut the face of the stock unless the start point is entered as at least tw...
by Rustifer
Wed Feb 21, 2024 3:19 pm
Forum: New features
Topic: Turning module
Replies: 81
Views: 222153

Re: Turning module

I can see the path, but of course very little code due the segmented arcs.
But, why does the path taper along the otherwise perpendicular faces ?
Doesn't follow the contour very well.
Thanks
SC Turn.jpg
SC Turn.jpg (70.84 KiB) Viewed 7969 times
by Rustifer
Wed Feb 21, 2024 3:04 pm
Forum: New features
Topic: Turning module
Replies: 81
Views: 222153

Re: Turning module

Ok, re-read this entire post, answered some of my questions. Small line arcs make for a rather quickly reached eval limit.
Found M3 PP but looks like the machine needs to be in RAD mode ?

WIll G2 G3 ever be implemented ?

My graphics issues are likely W Vista. ?

Thanks
by Rustifer
Wed Feb 21, 2024 2:26 pm
Forum: New features
Topic: Turning module
Replies: 81
Views: 222153

Re: Turning module

I have the (unlicensed) Dev ver on a Vista PC. DXF loads fine, can create a small cut path, PP goes to plasma (correct ? or not ?) small file will not sim. PP Failed, eval. limit reached. Is it the Vista ? or must I buy, or request a temp license to generate some small gcode files to toy with ? Thanks
by Rustifer
Wed Feb 21, 2024 1:40 pm
Forum: New features
Topic: Turning module
Replies: 81
Views: 222153

Re: Turning module

OK, great !
I'm jumping in !
Hoping to see more input from users as I go along.
This stands to be a much needed and appreciated addition to your already excellent product, Les.
I hope it is well received and user participation justifies you efforts.
Thank you. 8)
by Rustifer
Mon Feb 27, 2023 7:40 pm
Forum: Problems and questions
Topic: Visual C++ Runtime files not found, can't run.
Replies: 4
Views: 570

Re: Visual C++ Runtime files not found, can't run.

I understand that, I don't expect XP support and I totally agree.
I've been away a while, just now getting back in to it a bit.

It looks to be running OK so far. Have to check out all the new goodies.
Last was V4. . .
Nice work Les.
Take care, my friend.
:)
by Rustifer
Mon Feb 27, 2023 5:37 pm
Forum: Problems and questions
Topic: Visual C++ Runtime files not found, can't run.
Replies: 4
Views: 570

Re: Visual C++ Runtime files not found, can't run.

Thank you Les, I'll try it.
Might have to upgrade a bit. :)
by Rustifer
Mon Feb 27, 2023 5:21 pm
Forum: Problems and questions
Topic: Visual C++ Runtime files not found, can't run.
Replies: 4
Views: 570

Visual C++ Runtime files not found, can't run.

Went to load the current release on my shop XP PC (not connected) and get the above at install.
Ran earlier versions just fine. Around V5 ... I think.
Where, what do I need to do to get the necessary files loaded ?
Thanks